![]() Reportedly, Ford and Reiche were offered the same budget to work on this game as its predecessor, which they found unacceptable, especially considering they worked for six months on that game without pay. Star Control 3 feels drastically different from its predecessor because it wasn’t even remotely made by the same people. ![]() The mission? To investigate the Kessari Quadrant, previously uncharted and ruled by the Hegemonic Crux, and prevent your deadly visions from becoming reality. Upon awakening, you use your knowledge of Precursor artifacts to build a vessel using a special bubble technology to traverse long distance without hyperspace, and assemble a loose alliance of races to solve the problem. What’s more, after the explosion, your character went into a brief coma and foresaw the destruction of all sentient life at the hands of an unknown entity. The effects of the Precursor bombs used to destroy it have, for some reason, completely nullified hyperspace. ![]() The Ur-Quan menace was successfully defeated by the destruction of their flagship at the end of Star Control II, but that doesn’t mean the universe is still safe. ![]()
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